The Team

The People
Behind Our Worlds

Meet the people shaping the direction, art, gameplay, animation and sound of our games, and the connection with our players.

Studio leadership

A shared direction
A. Kerem Sezer

A. Kerem Sezer

Co Founder & Managing Director

Leads the studio vision, business direction, and long term growth of The Phenix Studios.

Yusuf T. Büyüktalaş

Yusuf T. Büyüktalaş

Co Founder & Game Director

Shapes the game vision, creative direction, and core experience behind our worlds.

The team

Many disciplines. One world.
Mert Durmaz

Mert Durmaz

Art Director

Guides the visual language of the project and turns atmosphere into a coherent art direction.

Ece Karahan

Ece Karahan

Lead 3D Environment Artist

Leads environment art production and guides the creation of cohesive spaces that support atmosphere, storytelling, and visual quality.

Bahman Mokri

Bahman Mokri

Unreal Engine Gameplay & AI Developer

Develops gameplay systems, AI behavior, and Unreal Engine foundations that bring the experience to life.

Reza Hadiani

Reza Hadiani

Lead Animator

Guides animation direction and brings consistency, weight, and expression to character movement.

Onur Vakur

Onur Vakur

Technical Artist

Connects art and technology to support visual quality, performance, and efficient production workflows.

Doğuşcan Karadağ

Doğuşcan Karadağ

Sound Programming / Sound Design

Shapes sound systems and audio design to give the world tension, depth, and memory.

Ahmet Kaan Ünal

Ahmet Kaan Ünal

Community & Marketing

Builds the bridge between the studio, the community, and every story we share.

Ayça Avcı

Ayça Avcı

Gameplay Programmer

Implements gameplay features and helps transform design intent into responsive player interactions.

Berke Aktaş

Berke Aktaş

Gameplay Programmer

Develops gameplay features and systems that support responsive player interactions.

Efe Kaan Güney

Efe Kaan Güney

Level Artist

Crafts playable spaces and helps turn level structure into atmosphere and discovery.

Emir Çelik

Emir Çelik

Character Artist

Designs and sculpts characters that carry identity, history, and presence.

Talha Helvacı

Talha Helvacı

3D Hard Surface Artist

Creates detailed hard surface assets that give weapons, armor, and props a clear visual identity.

Emre Kocasu

Emre Kocasu

3D Artist

Develops 3D models and materials that bring depth and consistency to the game world.

İlker Keskin

İlker Keskin

3D Animator

Creates character animations that bring believable motion, timing, and personality to the experience.

Studio companions

Keeping us company
Eva

Eva

Pawject Manager

Keeps every project under strict paw supervision and makes sure no deadline escapes unnoticed.

Salem

Salem

Chief Attention Officer

Responsible for mandatory affection breaks, morale checks, and ensuring no team member works without proper feline supervision.

The next chapter starts here

Let’s create
what comes next.

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